Glossary#

Dynamic Coordinate System (DCS)#

Indicates that show code will expect to be able to read the transform set on this node at run time, and may need to modify the transformation of this node further.

Morphs#

linear interpolations of attribute values at run time, according to values read from an animation table.

NURBS Curve#

general parametric curve often used to represent a motion path, e.g. for a camera or an object.

Patch#

similar to a polygon, but it is a special primitive that can only be rendered with the use of a tessellation shader

PointLight#

Set of single points

Polygon#

Consists of a sequence of vertices from a single vertex pool

Triangle Strip (T-Strip)#

A series of connected triangles

Scalar#

Optional values that specify some attribute value relevant to the current context

“Straddle” Polygon#

A type of polygon where the polygon type at the point center covers at least 90% of the point area, and the point center does not fall in an inclusion. May also be in reference to a “Dominant Polygon”.